#include "inventory.h"


Inventory::Inventory()
{
   myWeapons.addWeapon("sword");

}

void Inventory::draw()
{

}

void Inventory::addWeapon(string new_weapon)
{
    myWeapons.addWeapon(new_weapon);
}

void Inventory::addArmor(int addTypeA)
{

}

void Inventory::addShield(int addTypeS)
{

}

void Inventory::setActiveWeapon(int activateWeapon)
{
    /*
    if(activateWeapon == 1)
        sword.setActive();
    else if(activateWeapon == 2)
        axe.setActive();
    else if(activateWeapon ==3)
        mace.setActive();
    */
}

void Inventory::setActiveArmor(int activateArmor)
{

}

void Inventory::setActiveShield(int activateShield)
{

}

int Inventory::getActiveWeapon()
{
    myWeapons.getActive();

    return 0;
}

int Inventory::getActiveArmor()
{
     return 0;
}

int Inventory::getActiveShield()
{
    return 0;
}




